Whispering Skull

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Revision as of 15:25, 13 June 2025 by Goda (talk | contribs) (Created page with "thumb Among the winding ruins and cursed halls of '''Castlemere''', adventurers whisper of a strange companion—neither truly friend nor foe. He offers no hand to hold, no sword to raise. Only words. Always words. They call him '''W'''—or more ominously, '''The Whispering Skull'''. A floating skull adorned with arcane etchings and faint, glowing eyes, W appears in moments of strange fortune or pressing danger. He hovers silently, observing, occasional...")
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Among the winding ruins and cursed halls of Castlemere, adventurers whisper of a strange companion—neither truly friend nor foe. He offers no hand to hold, no sword to raise. Only words. Always words.

They call him W—or more ominously, The Whispering Skull.

A floating skull adorned with arcane etchings and faint, glowing eyes, W appears in moments of strange fortune or pressing danger. He hovers silently, observing, occasionally speaking in a dry, knowing tone—his voice always a half-whisper, like wind curling through dead trees. He offers riddles, warnings, and sometimes cryptic guidance. He never lies, but he never tells the full truth either.

Where he came from, no one knows.

Some say he was once a powerful archmage who sealed his soul into his skull to escape death. Others believe he is a remnant of Castlemere’s original lords—bound to the land by ancient oaths. There are even wilder theories: that W is a servant of forgotten gods, a time-worn prophet, or a conscience split from a god who tired of morality. W, of course, does not confirm or deny any of it. When pressed, he often responds with a bemused hum, or asks, “Does it matter, if I’m useful to you?”

Despite his eerie appearance and aloof manner, W has proven helpful to the party. He has unveiled hidden doors, offered insights into runes, and—most mysteriously—seems to know things about the adventurers they haven’t spoken aloud. He rarely lingers long, but always finds them again, as if tethered to their fates.

His motives remain a puzzle. Is he guiding them toward something—or steering them away from it? Is his help freely given… or part of a larger, unseen design?

One thing is certain: W is always watching. Always whispering. And always waiting.