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== The Fang Hunter’s Deal ==
[[File:Castlemere Chronicles Cover.png|thumb|Castlemere Chronicles Cover Art]]
This tale begins in the walled city of '''[[Castlemere]]''', nestled on the edge of the '''[[Dominion Forest]]''' where the '''Calim River''' meets the '''Shining Sea'''. The city is ruled and protected by the [[Crimson Empress Narri Castlereagh|'''Crimson Empress''' '''Narri Castlereagh''']], a powerful archmage who commands from her citadel atop a central hill. She is guarded by her personal legion, the '''[[Vermilion Guard]]''', who keep strict order within the city.


At the '''[[Castlemere|Drunken Monk]]''', a bustling local tavern, three adventurers—'''Dumas''', '''Fabian''', and '''Lynx-O'''—are recruited by '''Krozzu''', a white Dragonborn and leader of the '''[[Fang Hunters]]'''. He hires them to hunt down a witch who betrayed his group. Krozzu provides the location of her cabin within the city walls.
=== Shadows Over Castlemere ===
In the walled city of [[Castlemere]], ruled by the enigmatic [[Crimson Empress Narri Castlereagh]], order is maintained by the elite [[Vermilion Guard]]. Within the tavern known as the Drunken Monk, three adventurers—Dumas, Fabian, and Lynx-O—are hired by [[Krozzu]], a white Dragonborn and leader of the [[Fang Hunters]], to hunt down a traitorous witch hiding within the city.
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Upon reaching the cabin, the party discovers a hidden passage leading into the '''[[Cobalt Caverns]]''', a dungeon beneath the city. They navigate through dangerous traps and confront '''[[Primrose Blackwood]]''', the witch in question. Before her defeat, she summons a '''Barlgura fiend''', which the party slays. After the battle, they return to the '''Drunken Monk''' and settle their debt with Krozzu. As they leave, they encounter a blacked-out carriage drawn by skeletal horses.
=== Into the Cobalt Caverns ===
The witch’s cabin hides a secret entrance to the [[Cobalt Caverns]], a dungeon beneath the city. Inside, the party overcomes deadly traps and defeats [[Primrose Blackwood]], who summons a fiend before falling. Returning to the surface, the adventurers notice a blacked-out carriage drawn by skeletal horses—a dark omen of what’s to come.
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== The Sapphire Heist ==
=== Sands and Sapphires ===
The party is then hired by '''[[Castlemere|Adler Trading]]''' to recover a stolen '''Sapphire Scepter''' from a band of minotaur's. The night before their journey, they thwart a robbery at the tavern. The next morning, they meet their guide, '''Quil''', who leads them into the '''Calim Desert'''. At an outpost, they find the minotaur's slain and a horde of sapphires. A battle with '''Yrrim''', a blue dragon, ensues. After victory, they recover the scepter and return to '''Castlemere'''.
Hired by [[Castlemere|Alder Trading Company]], the group sets out to recover a Sapphire Scepter stolen by minotaur's. Guided by Quil through the Calim Desert, they discover the minotaurs slain and a horde of sapphires. A battle with the blue dragon Yrrim ends in victory—and the party’s return to Castlemere with the recovered scepter.
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----


== Whispers in the Walls ==
=== Deep Speech and Deeper Secrets ===
'''Quil''' is assassinated by '''[[Cassandra Adler|Alder]]''', who is revealed to be a '''[[Raven Lords|Raven Lord]]''' agent. As thanks, the party receives a cottage within the city walls. Upon arrival, they find it occupied by the '''[[Green Knuckle Gang]]'''. After “evicting” them, they find a note in Deep Speech:<blockquote>“No witnesses in square, to be released at the darkest hour.”</blockquote>While exploring their new home, they uncover another passage to the '''[[Cobalt Caverns]]''', where they discover '''[[Lady Arronal]]''', a weakened warlock and former Raven Lord. Defeating her grants them an '''amulet''' granting deeper access into the dungeon.
Upon returning, Quil is assassinated by [[Cassandra Adler|Alder]]—now revealed to be a [[Raven Lords|Raven Lord]] agent. The adventurers are rewarded with a cottage, but find it occupied by the [[Green Knuckle Gang]]. After removing them, they discover a cryptic note in Deep Speech:<blockquote>“No witnesses in square, to be released at the darkest hour.”</blockquote>Another tunnel beneath the cottage leads back to the [[Cobalt Caverns]], where they defeat '''[[Lady Arronal]]''', a former Raven Lord, and gain a powerful amulet.
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They begin forming a '''mercenary guild''', renting the '''Drunken Monk’s''' second floor and staffing the cottage. Soon after, '''Cassandra Adler''' arrives, warning that '''Xanathar''' is trying to take over the '''[[Dreammist]]''' trade. She asks the party to investigate a Dreammist den in the caverns.
=== Smoke and Dreammist ===
With growing influence, the party establishes a mercenary guild above the [[Castlemere|Drunken Monk]]. Soon, Cassandra Adler arrives with warnings of Xanathar’s growing control over the [[Dreammist]] trade. Deep below the city, the party uncovers a disturbing scene—skeletal remains, a unicorn, and Mind Flayers siphoning Dreammist. Victorious again, they welcome Odo, a Dragonborn and old ally of Fabian.
----


They discover a macabre party scene with skeletons and a unicorn, and two '''Mind Flayers''' extracting Dreammist from captives. After defeating them, the party welcomes '''Odo''', a Dragonborn and old friend of '''Fabian'''.
=== The Raven’s Secret ===
Investigating the Deep Speech clue leads the party to the city square—but no leads emerge. Delving deeper, they discover a hidden mausoleum where the [[Raven Seer|Raven Seers]] guard [[Ravencrest|Lou Ravencrest]], heir to the deposed monarchy. The Seers are defeated, but on their return, Vermilion Guards appear.
 
Dumas, Toedd, and Fabian are arrested. Lynx-O escapes with Lou, only to be intercepted by Alder, who delivers them to the Empress. The Empress reveals her past as a Raven Lord who overthrew the [[Ravencrest|Ravencrests]]—and now needs their help to quell unrest in the city.
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----


== Secrets Beneath the City ==
=== Fire in the Square ===
Investigating the '''Deep Speech''' message, the party performs in the city square but finds no clues. They instead delve further into the caverns and discover a hidden mausoleum where the '''[[Raven Seer|Raven Seers]]''' hide '''[[Ravencrest|Lou Ravencrest]]''', last of the royal line. The party defeats the Seers and escorts Lou toward the city gates, encountering '''[[Vermilion Guard|Vermilion Guards]]''' outside their home.
Chaos erupts as Drow summon a Chimera in the city square. After slaying the beast, the adventurers are ambushed by Cambions and a Chain Devil. [[Order of Lotus|The Lotus Knights]] intervene, seeking help to track [[Blackwing Assassins]] hiding within the [[Dominion Forest|Cindershield Pyramid]].


'''Dumas''', '''Toedd''', and '''Fabian''' are arrested; '''Lynx-O''' and '''Lou''' fly to the gates where '''Alder''', revealed to be working for the Empress, brings them to the citadel. All are summoned before '''Empress Castlereagh''', who reveals herself as a former Raven Lord who deposed the '''Ravencrest''' monarchy. She tasks the party with investigating the chaos in the city.
Quinn, brother of the slain Quil, arrives. The party lies about Quil’s fate. Before departure, Dumas vanishes, prompting Fabian to stay behind.
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----


== Chimera in the Square ==
=== The Price of Shadows ===
Following leads, they witness '''Drow''' summoning a '''Chimera''' in the city square. After the battle, they are ambushed by '''Cambions''' and a '''Chain Devil'''. The '''[[Order of Lotus|Lotus Knights]]''' arrive and ask for aid in investigating '''[[Blackwing Assassins]]''', believed to be hiding in the '''[[Dominion Forest|Cindershield Pyramid]]'''.
At the pyramid, the group finds it looted and faces a Chardalyn Dragon. The battle is brutal—Toedd and Zorin fall. Odo and Lynx-O carry their bodies into a dark forest mist and find a hut larger on the inside, inhabited by three elven hags. They discover Dumas, alive but changed.


While preparing to depart, they meet '''Quinn''', searching for his brother '''Quil'''. They claim ignorance of his fate. Before leaving, '''Dumas''' disappears, prompting '''Fabian''' to stay and search while the rest investigate the Pyramid.
Meanwhile, Fabian is slain by [[Matilda]], a lethal elven assassin. The hags offer Dumas and Lynx-O a way out—for a price. Odo sacrifices himself to save them.
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== The Pyramid of Ashes ==
=== East of Castlemere ===
At the '''Cindershield''', the party finds it looted but faces a '''Chardalyn Dragon'''. In the brutal battle, '''Toedd''' and '''Zorin''' fall. '''Odo''' and '''Lynx-O''' carry their bodies through a growing '''dark mist''' in the forest. They find a hut that is much larger on the inside, where three elven hags care for '''Dumas'''.
With danger closing in, Alder arranges passage east. Aboard ship, the party battles a Kraken and a massive shark, eventually landing in Elfharrow, a desolate land beyond the known world.


Meanwhile, '''Fabian''' is killed by '''Matilda''', a deadly elven assassin. The hags claim they saved '''Dumas''' and offer escape—but for a price. '''Odo''', realizing the truth, '''sacrifices himself''' to let '''Dumas''' and '''Lynx-O''' escape.
There, they meet Hoinn, a wizard who reveals that nomads are being forced to build a tower in the ruins of Eldermoor for a dark Warlord. The group infiltrates the tower, investigating teleportation circles and gathering intel.
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== East of the Sword Coast ==
=== Kid Death and the Ultroloth ===
Back at the '''Drunken Monk''', '''Alder''' warns the group that '''Blackwing''' is hunting them. She offers passage east, away from the '''Sword Coast'''. On the voyage, they are joined by '''Ulfhir''', a blood hunter hired for protection. At sea, they are attacked by a '''Kraken''', and later, a great '''shark''', becoming lost until landing on '''Elfharrow''', a desolate land east of '''Castlemere'''.
Quinn returns, this time with Kid Death, a massive armored enforcer. He hired Blackwing to avenge Quil. A brutal battle follows—but worse comes after: the Warlord [[Isaac Grimfang]] appears, offering riddles before attacking. In a climactic battle within a lava chamber, Isaac is revealed as an Ultroloth, a powerful fiend from Realmspace.
----


They encounter a band of marauders who serve a mysterious "'''Warlord'''". In the settlement of '''Lu-Syria''', they meet a wizard named '''Hoinn''' and learn the nomads are being forced to build a '''tower''' in the ruins of '''Eldermoor'''.
=== New Orders ===
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Victorious, the party rests in the tower—until an airship arrives. Aboard is Matilda, bearing royal proclamations:<blockquote>''“By order of Victoria Greycastle, Commander of the Vermilion Guard under the authority of the Crimson Empress:''


== The Warlord’s Game ==
''You are hereby offered safe passage either back to Castlemere or to a destination of your choosing.''
The party heads to the tower, disguising themselves among the laborers. '''Hoinn''' and '''Dumas''' investigate a '''teleportation circle'''; '''Ulfhir''' gathers intel on the Warlord’s operations. Strange '''demonic symbols''' abound. Suddenly, '''Quinn''' and a massive man in black armor—"'''Kid Death'''"—arrive, revealing they’ve hired '''Blackwing''' to avenge '''Quil'''.


After defeating them, the party is ambushed again—'''Isaac Grimfang''', the Warlord, appears. Initially offering a '''duel of wits''', he attacks after failing a simple riddle. The battle crashes into a lava-filled chamber where '''Isaac''' is revealed to be an '''Ultroloth''', a powerful outsider from '''Realmspace'''.
''“Sir Ulfhir, as agreed, your payment of 10,000 gp has been deposited with the Sword Coast Traders Bank. Lines of credit are extended to you by the Empress.”''
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== Letters and Legacies ==
''“Hoinn, for liberating Eldermoor—birthplace of the Order of the Lotus—you are accepted as Field Marshal. You are to proceed north toward Zhentil Keep to expand the Order’s reach.”''
Triumphant, the party rests in the tower before an '''airship''' descends. Onboard is '''Matilda''', who reads royal proclamations:<blockquote>“Ordered by Victoria Greycastle Commander of the Vermillion Guard at the command of the Crimson Empress. We are charged with to either bring you back to Castlemere and/or any destination which you find satisfactory”  


“Sir Ulfir as agreed your payment has been deposited into a trust with the Sword Coast Traders Bank at the sum of 10,000gp, and lines of credit have been extended to you by the Crimson Empress in Castlemere”
''“Lynx-O and Dumas, you are granted letters of introduction and credit by the Order of the Lotus, providing access to its keeps and towers throughout Faerûn.”''</blockquote>
----


“Hoinn for having liberated Eldermoor, our Orders birthplace, you are hereby accepted into the Order of the Lotus with the rank of Field Marshal, with standing orders to head north toward Zhentil Keep and expand the Order in that region.
=== A New Chapter ===
With Blackwing contracts terminated, Eldermoor liberated, and their names etched into history, the adventurers find themselves once more at a crossroads—free to choose their next path, with power, resources, and reputation at their backs.


“Lynx-O and Dumas you have been given these letters of introduction and lines of credit by the Order of the Lotus, these letters will grant you access to any of our keeps and towers throughout Faerun.”</blockquote>With '''Blackwing''' contracts terminated, '''Eldermoor''' liberated, and their futures secured, the adventurers stand at the edge of a new chapter—'''free to shape their destinies once more.'''
Their saga is far from over.

Revision as of 15:24, 11 April 2025

Castlemere Chronicles Cover Art

Shadows Over Castlemere

In the walled city of Castlemere, ruled by the enigmatic Crimson Empress Narri Castlereagh, order is maintained by the elite Vermilion Guard. Within the tavern known as the Drunken Monk, three adventurers—Dumas, Fabian, and Lynx-O—are hired by Krozzu, a white Dragonborn and leader of the Fang Hunters, to hunt down a traitorous witch hiding within the city.


Into the Cobalt Caverns

The witch’s cabin hides a secret entrance to the Cobalt Caverns, a dungeon beneath the city. Inside, the party overcomes deadly traps and defeats Primrose Blackwood, who summons a fiend before falling. Returning to the surface, the adventurers notice a blacked-out carriage drawn by skeletal horses—a dark omen of what’s to come.


Sands and Sapphires

Hired by Alder Trading Company, the group sets out to recover a Sapphire Scepter stolen by minotaur's. Guided by Quil through the Calim Desert, they discover the minotaurs slain and a horde of sapphires. A battle with the blue dragon Yrrim ends in victory—and the party’s return to Castlemere with the recovered scepter.


Deep Speech and Deeper Secrets

Upon returning, Quil is assassinated by Alder—now revealed to be a Raven Lord agent. The adventurers are rewarded with a cottage, but find it occupied by the Green Knuckle Gang. After removing them, they discover a cryptic note in Deep Speech:

“No witnesses in square, to be released at the darkest hour.”

Another tunnel beneath the cottage leads back to the Cobalt Caverns, where they defeat Lady Arronal, a former Raven Lord, and gain a powerful amulet.


Smoke and Dreammist

With growing influence, the party establishes a mercenary guild above the Drunken Monk. Soon, Cassandra Adler arrives with warnings of Xanathar’s growing control over the Dreammist trade. Deep below the city, the party uncovers a disturbing scene—skeletal remains, a unicorn, and Mind Flayers siphoning Dreammist. Victorious again, they welcome Odo, a Dragonborn and old ally of Fabian.


The Raven’s Secret

Investigating the Deep Speech clue leads the party to the city square—but no leads emerge. Delving deeper, they discover a hidden mausoleum where the Raven Seers guard Lou Ravencrest, heir to the deposed monarchy. The Seers are defeated, but on their return, Vermilion Guards appear.

Dumas, Toedd, and Fabian are arrested. Lynx-O escapes with Lou, only to be intercepted by Alder, who delivers them to the Empress. The Empress reveals her past as a Raven Lord who overthrew the Ravencrests—and now needs their help to quell unrest in the city.


Fire in the Square

Chaos erupts as Drow summon a Chimera in the city square. After slaying the beast, the adventurers are ambushed by Cambions and a Chain Devil. The Lotus Knights intervene, seeking help to track Blackwing Assassins hiding within the Cindershield Pyramid.

Quinn, brother of the slain Quil, arrives. The party lies about Quil’s fate. Before departure, Dumas vanishes, prompting Fabian to stay behind.


The Price of Shadows

At the pyramid, the group finds it looted and faces a Chardalyn Dragon. The battle is brutal—Toedd and Zorin fall. Odo and Lynx-O carry their bodies into a dark forest mist and find a hut larger on the inside, inhabited by three elven hags. They discover Dumas, alive but changed.

Meanwhile, Fabian is slain by Matilda, a lethal elven assassin. The hags offer Dumas and Lynx-O a way out—for a price. Odo sacrifices himself to save them.


East of Castlemere

With danger closing in, Alder arranges passage east. Aboard ship, the party battles a Kraken and a massive shark, eventually landing in Elfharrow, a desolate land beyond the known world.

There, they meet Hoinn, a wizard who reveals that nomads are being forced to build a tower in the ruins of Eldermoor for a dark Warlord. The group infiltrates the tower, investigating teleportation circles and gathering intel.


Kid Death and the Ultroloth

Quinn returns, this time with Kid Death, a massive armored enforcer. He hired Blackwing to avenge Quil. A brutal battle follows—but worse comes after: the Warlord Isaac Grimfang appears, offering riddles before attacking. In a climactic battle within a lava chamber, Isaac is revealed as an Ultroloth, a powerful fiend from Realmspace.


New Orders

Victorious, the party rests in the tower—until an airship arrives. Aboard is Matilda, bearing royal proclamations:

“By order of Victoria Greycastle, Commander of the Vermilion Guard under the authority of the Crimson Empress:

You are hereby offered safe passage either back to Castlemere or to a destination of your choosing.”

“Sir Ulfhir, as agreed, your payment of 10,000 gp has been deposited with the Sword Coast Traders Bank. Lines of credit are extended to you by the Empress.”

“Hoinn, for liberating Eldermoor—birthplace of the Order of the Lotus—you are accepted as Field Marshal. You are to proceed north toward Zhentil Keep to expand the Order’s reach.”

“Lynx-O and Dumas, you are granted letters of introduction and credit by the Order of the Lotus, providing access to its keeps and towers throughout Faerûn.”


A New Chapter

With Blackwing contracts terminated, Eldermoor liberated, and their names etched into history, the adventurers find themselves once more at a crossroads—free to choose their next path, with power, resources, and reputation at their backs.

Their saga is far from over.